Quizlet
Description
Quizlet offers an adaptive study plan consisting of a “Learn” mode that personalizes learning by guiding students and tracking their progress, and an independent study mode that includes a variety of study activities, practice tests, and timed games. Learners can create their own study sets and engage with content using flashcards or diagrams. Quizlet's versatility as a digital practice and assessment tool makes it worthy of consideration as an add-on to any web-based learning module featuring content that is best learned by memorization.
Quizlet offers an adaptive study plan consisting of a “Learn” mode that personalizes learning by guiding students and tracking their progress, and an independent study mode that includes a variety of study activities, practice tests, and timed games. Learners can create their own study sets and engage with content using flashcards or diagrams. Quizlet's versatility as a digital practice and assessment tool makes it worthy of consideration as an add-on to any web-based learning module featuring content that is best learned by memorization.
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Justification for Using this Tool
Quizlet is primarily used by learners to memorize vocabulary, formulas, and facts that are essential knowledge in a wide range of subjects, e.g., languages, literature, the sciences, history, geography, and mathematics. This primary use of the tool aligns with the Practice Principle, which basically emphasizes the need for sufficient practice in order to achieve desired learning outcomes (Clark & Mayer, 2011). Also, in alignment with the principle of Learner Control (Clark & Mayer, 2011), Quizlet allows teachers and learners to design a variety of study tools to meet individual learning and assessment needs. Additional benefits include the following:
• Active learning is promoted through gamification of the study material, i.e., via timed games that motivate learners to compete and earn badges.
• Key terms and concepts can be presented to learners prior to class activities, in accordance with the Pre-training Principle (Clark & Mayer, 2011).
• In alignment with the Coherence Principle, instructors who create Quizlet activities can ensure that all content supports their teaching goals and that no extraneous material is included. Distracting ads can be removed with a Quizlet Teacher account.
• Where applicable, text and audio can be integrated with corresponding diagrams for the purpose of studying parts of a whole, thus fulfilling the Contiguity Principle (Clark & Mayer, 2011).
• For face-to-face teaching, the Quizlet Live option promotes Collaborative Learning as learners participate actively in teams to play the games (Clark & Mayer, 2011).
• As an added benefit, the designers at Quizlet welcome constructive feedback, so teachers can feel free to suggest a desired feature if it does not yet exist.
Quizlet is primarily used by learners to memorize vocabulary, formulas, and facts that are essential knowledge in a wide range of subjects, e.g., languages, literature, the sciences, history, geography, and mathematics. This primary use of the tool aligns with the Practice Principle, which basically emphasizes the need for sufficient practice in order to achieve desired learning outcomes (Clark & Mayer, 2011). Also, in alignment with the principle of Learner Control (Clark & Mayer, 2011), Quizlet allows teachers and learners to design a variety of study tools to meet individual learning and assessment needs. Additional benefits include the following:
• Active learning is promoted through gamification of the study material, i.e., via timed games that motivate learners to compete and earn badges.
• Key terms and concepts can be presented to learners prior to class activities, in accordance with the Pre-training Principle (Clark & Mayer, 2011).
• In alignment with the Coherence Principle, instructors who create Quizlet activities can ensure that all content supports their teaching goals and that no extraneous material is included. Distracting ads can be removed with a Quizlet Teacher account.
• Where applicable, text and audio can be integrated with corresponding diagrams for the purpose of studying parts of a whole, thus fulfilling the Contiguity Principle (Clark & Mayer, 2011).
• For face-to-face teaching, the Quizlet Live option promotes Collaborative Learning as learners participate actively in teams to play the games (Clark & Mayer, 2011).
• As an added benefit, the designers at Quizlet welcome constructive feedback, so teachers can feel free to suggest a desired feature if it does not yet exist.
Strategies for Use
Strategy 1 – Collaborative Study Sets
Strategy 1 – Collaborative Study Sets
- Learners can collaborate in pairs or groups to create and maintain study sets for short-term class use or for long-term use by current and future students in a program of study.
Strategy 2 – Sourcing Images for Diagrams
- For novice users interested in creating diagrams in Quizlet, this video presents tips for sourcing images and ways to get learners actively involved in the process.
Helpful Resources
Resource 1 – Quizlet Review
Resource 1 – Quizlet Review
- This review of Quizlet includes comments from educators who currently use the tool.
- Quizlet Unconference videos offer practical tips for novice and intermediate users of the tool.
References
Clark, R. C., & Mayer, R.E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning.
San Francisco, CA: Wiley. Retrieved from https://tinyurl.com/yc8e2yzk
Clark, R. C., & Mayer, R.E. (2011). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning.
San Francisco, CA: Wiley. Retrieved from https://tinyurl.com/yc8e2yzk